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Guitar Hero at 20 – How a Plastic Axe United Generations Between Music Fans

Marking 20 years since the legendary game hit the market in North America, giving players everywhere the means to become rock legends. Not literally, though you'd be hard-pressed telling that someone who's nailed Free Bird’s lengthy instrumental break in front of an enthusiastic crowd of friends.

Developed by Harmonix, Guitar Hero gave players a guitar-shaped controller to match on-screen cues scrolling down the screen synchronized to a song. Every sequence mimicked particular chords, creating the sensation of an authentic live show.

The studio previously tried its hand with rhythm games before partnering with the publisher, later acquired by the gaming giant in 2006. Collaboratively, they laid the foundations for a surprising billion-dollar series which made a remarkable influence on numerous of the artists included, showcasing decades-old groups to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer from the developer, recalls the early budgetary hurdles of licensing the recordings – even though initial releases mostly used rerecorded tracks.

“We reproduced every song since the dollar figure prohibitive,” he explains. “Despite having the publishing rights alone, it proved nearly impossible. We couldn’t get bands like the Who – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. But once the game took off, album purchases and radio play increased, everyone wanted to be in.”

He continues: “One of the remarkable aspects was the number of mothers and fathers got in touch and thanked us for exposing their children to the songs they loved. It evolved into an intergenerational thing.”

Timeless Music Gains Younger Fans

Irish blues-rock band the Answer had Never Too Late on the 2008 game the popular installment. Lead musician the artist recalls the way the game revived classic rock to the forefront: “Guitar Hero offered a larger, new demographic. Typically this had been seen as outdated material, however when it was included in the game and teenagers discovered it, abruptly it became trendy. This validated it, eliminating the outdated tag. It provided our catalog a new life.”

In 2008, the Answer’s first record was still unreleased stateside, so Guitar Hero was a key medium for exposure for the group as they went on US tour opening for AC/DC. “Their crew had on Never Too Late during travel, and several recognized us thanks to the game,” Mahon says.

Major Band Spin-offs Enduring Influence

Music's heavyweight names quickly took advantage of the game's success, with Aerosmith, Metallica and others featuring in specialized game editions that focused on their music collections and associated lore, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly earned the group greater revenue compared to their studio albums. It moved well over 500,000 units in its first week, and sales of Aerosmith’s music saw an increase significantly during an era when the music business faced decline.

The series still motivates quick-handed fanaticism among its fans. Earlier this year, a streamer completed a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song popularized through the game – on Clone Hero, a freeware game with almost identical gameplay and extensive personalization features. This track is difficult enough on expert mode, not to mention performed at increased tempo while hitting a single one of the thousands of cues. The streamer claimed requiring months of practice of practice.

“Guitar Hero is a fun, fantasy thing. If you play other games, it doesn't imply you ought to use actual weapons and go to war,” says musician Herman Li.

The band previously completed a successful tour before Through the Fire and Flames was featured on Guitar Hero III, yet he explains it turned them into a household name. “I remember the record label informing us that our records were moving like crazy,” he shares. “It exploded when we next toured, and we performed just before the headliners on the Mayhem festival.”

In fact, DragonForce’s exposure from Guitar Hero proved so vast that it risked eclipsing everything else accomplishments. Last year, the song featured in a trailer for a major film. “In the past I felt otherwise, but now I accept it,” Li says. “Should you just hear a single track, it’s totally cool – everyone’s got their own path in music and I'm pleased we played a role in fans' experiences”.

Enduring Legacy of a Plastic Guitar

Top-tier promotion, whether it’s for cars, clothes or video games, goes further mere transactions – it evokes a desire. Was the game able to tap into that? “Precisely what we were trying to create,” Dornbrook says. “That thrill of being a music icon in the spotlight. From day one, the creators felt that there’s an instinctive human desire to create songs, and they wanted to use technology to allow people to participate”.

Most installments came out over a mere five-year period from 2005 to 2010, including derivative titles like DJ Hero, complete with a spinning deck, and Band Hero. Subsequently, the publisher’s interest in plastic instruments died down, except for a brief comeback several years later.

Games such as the fan project and Fortnite Festival have kept the community alive, and there’s set to be something from the original publisher on the way. Recently formed developers has begun work on their first music game. The initial creators are both involved as special advisers. Are gamers ready to embrace another game following the classic?

“We thought those games could be similar to sports games allowing annual releases,” he remarks. “With abundant new music it could remain evergreen, so I’ve always been optimistic. It's entirely possible for it to continue with new generations.”

Written by

Kathleen Lee

Award-winning photographer with over a decade of experience in luxury and fine art photography, known for capturing elegance and emotion.

Platinum Palace Studio

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